Howlpack Piper [VOW - 205]
Regular price
$1.10
Condition
Language
Printing
- Rarity: R
- #: 205
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 2/4
- T: 2/4
-
Rules Text Contains: This spell can't be countered.
1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Wildsong Howler
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Regular price
$1.10
Condition
Language
Printing
- Rarity: R
- #: 205
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 2/4
- T: 2/4
-
Rules Text Contains: This spell can't be countered.
1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Wildsong Howler
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)