Dungeons & Dragons - Reference Cards - Magic Items Commons and Uncommons (ENG)
Adventure is in your hands.
The Magic Item Reference Cards: Common and Uncommon put everyday loot right at your fingertips. Easy-to-use cards cover every Common and Uncommon magic item from the 5.5e Core Rules, streamlining treasure distribution for Dungeon Masters and making your loot a tangible reward.
What's in the box:
- 176 Magic Item Cards, Common & Uncommon
- 1 Instruction Card
- 6 Blank Cards
- 60+ new art pieces
- 63×88mm (standard playing card size)
176 Magic Item Cards cover every Common and Uncommon magic item from the 5.5e Core Rules—everyday adventuring rewards for any campaign. Whether it’s bought, found, or stolen—there’s a card for it.
A tangible card players can hold onto makes every reward feel physical, personal, and earned.
Portable, durable, and table-ready—these cards keep loot in plain view without crowding the table.
With a simple design and easily accessible descriptions of items, the table stays immersed in the action, not the rulebook, and treasure management becomes a breeze.
Adventure is in your hands.
The Magic Item Reference Cards: Common and Uncommon put everyday loot right at your fingertips. Easy-to-use cards cover every Common and Uncommon magic item from the 5.5e Core Rules, streamlining treasure distribution for Dungeon Masters and making your loot a tangible reward.
What's in the box:
- 176 Magic Item Cards, Common & Uncommon
- 1 Instruction Card
- 6 Blank Cards
- 60+ new art pieces
- 63×88mm (standard playing card size)
176 Magic Item Cards cover every Common and Uncommon magic item from the 5.5e Core Rules—everyday adventuring rewards for any campaign. Whether it’s bought, found, or stolen—there’s a card for it.
A tangible card players can hold onto makes every reward feel physical, personal, and earned.
Portable, durable, and table-ready—these cards keep loot in plain view without crowding the table.
With a simple design and easily accessible descriptions of items, the table stays immersed in the action, not the rulebook, and treasure management becomes a breeze.